

#The dredge free#
So timing a locker teleport correctly can allow the Dredge to appear in front of the Survivor, and get a free hit.Īs for the second part of the Dredge’s power, it requires no management. There are many loops that have lockers within them. The Dredge can also use its power to surprise Survivors during a chase. Doing this will be tough though, since if you do not time it just right the Survivor will destroy your Remnant. Then, right before the Survivor touches the Remnant, the Dredge can teleport back for a free hit. For example, the Dredge could activate its power around a loop while chasing the Survivor. This power also has some opportunities for mind games, however executing the mind game will take practice. The Dredge’s power allows it to travel across the map nearly instantly, giving this Killer potential to have amazing map pressure. Nightfall lasts 60 seconds, and its time can be reduced by Survivors who destroy the Drudge’s Remnant. Then when the circle is completely gone, Nightfall will end.
#The dredge full#
There will be this circle that slowly forms around their profile pictures, when it is a full circle Nightfall will start. Players can tell when Nightfall is about to start, and when it will end, by looking at the Survivor’s profiles. Additionally, when the Dredge teleports to a Locker, any nearby Survivors will be revealed with the Killer Instinct effect. Along with this, the Dredge’s teleport is faster with a shorter cooldown, and the Dredge has the Undetectable status effect which hides its Red Stain and Terror Radius. The Dredge and all Survivors will also gain a white aura effect making all players easy to find in the darkness. Once the Nightfall Meter is full, Nightfall begins.ĭuring Nightfall, Survivors must navigate in near total darkness. The Nightmare Meter also fills faster for each Survivor in the injured state. The Nightfall Meter builds when a healthy Survivor is injured, a Survivor is hooked, or the Teleport power is used. The second part of the Dredge’s power is Nightfall. If a Survivor tries to enter a locker the Dredge is occupying, the Dredge leaps out and immediately picks them up to hook them. The Dredge can break locks by exiting the locked locker or performing a base attack on the lock. Survivors can place locks on lockers to slow the Dredge exiting them. Exiting the locker or returning to your Remnant will activate the Gloaming’s cooldown, after which all Power Tokens are recharged. While in the locker the Dredge can see the surrounding area to scout for Survivors. Each Teleport consumes a Power Token, and the Dredge has 3 Power Tokens. While in a locker, aim at any other locker and press the Ability button to Teleport again. When Survivors get close to the locker they will also hear some nightmarish noises. If the Dredge stays in the locker for a while, then an eerie particle effect appears around the sides of the locker. When the Dredge first teleports to a locker, the doors will rattle as the monster moves in. The Remnant is disabled when teleporting to a locker, or when a Survivor touches it.

Then aim at a locker and press the Ability button to Teleport into it, or press the Attack button to return to the Remnant. Once activates the Dredge leaves a Remnant behind. You can press and hold the power button to activate Gloaming. The first ability is called the Gloaming.

The Dredge’s power is called Reign of Darkness and gives the Dredge two special abilities.
